Games Category

32 Player TF2 Server Delist Fix

Monday, October 22nd, 2007

This is a fix to make servers that have more than 24 players show up in the server list.

Download the engine.dll file from one of the following links and replace the file orangebox/bin/engine.dll

http://www.is1337.net/engine.rar
http://rapidshare.com/files/64196582/engine.rar.html
http://www.mediafire.com/?7dguzwsxtyb

Now replace server.dll file or use the player limit remover plugin in orangebox/server.dll

Run srcds.exe with “+maxplayers 32″ and you’re done.

Note: I’m still looking for the linux version of this fix.

32 player Team Fortress 2

Friday, October 12th, 2007

I’ve been playing tf2 ever since the orange box came out and while I enjoy it I was puzzled why the maximum server size in the browser was 24 players when games like counter strike source can support 32. So I looked around and found out that team fortress 2 does support 32 players.

Valve in its infinite wisdom has chosen to block 32 player servers from the game browser and hasn’t given an option to display servers larger than 24 players. Supposedly the game is made for 12vs12 which to me seems kind of limiting considering there are 9 classes.

I compiled a list of known TF2 32 player servers. Just add them to your favorites if you want to try 32 player. If you know of any more be sure to tell me in the comments. You can also use something like gamemonitor to see the active 32 player servers.

32 Player TF2 Servers

217.19.212.4:27017
74.53.95.133:27015
75.125.51.115:27015
75.125.51.114:27015
75.125.51.116:27015
68.178.255.207:27015
64.34.214.14:27015
208.122.49.153:27015
74.86.90.118:27015
74.86.110.129:27015
74.54.24.200:27015
64.34.212.154:27016
66.228.122.147:27015
74.86.94.176:27015
64.34.170.117:27016
206.196.106.182:27015
67.90.47.47:27015
91.121.79.198:27017
67.93.155.118:27015
69.65.39.149:27016
74.86.151.157:27015
74.86.151.156:27015
69.28.220.97:27040

32 Player TF2 Servers without VAC

89.190.205.222:27015
89.190.205.222:27016

Creating a 32 player server

If you want to create your own server you have to edit the server.dll for windows or the server_i486.so for linux. The links contain up to date downloads and instructions. Back-up your existing server_i486.so or server.dll from /tf2/bin before replacing.

After you’ve replaced the file, go to /tf2/cfg/valve.rc and open this file in notepad or something similar. Add the line:

maxplayers 32

Then in your startup for the dedicated server add:

+maxplayers 32

You will have to make these changes every time the server is updated from valve.

World in Conflict launches

Thursday, September 20th, 2007

World in Conflict launched on the 18th and while I’ve been really excited about the game but I held off on pre-ordering it due to my experience on getting burned with Command and Conquer 3. Based on my investigation, I have to say that the number of people who have appeared to buy the game and play it online is less than encouraging. Heading over to Massgate, the battle.net of Massive Entertainment you can see the number of players that have currently played the game online by scrolling through the ladder to the end. As of today, the number of players who own the game and have played online is roughly 5,200. ** edit(9/24): its now over 28,000 **

Call me jaded but after playing games like Counter-strike, Starcraft and World of Warcraft this number seems a little low for a game that got 93% in PC Gamer.When I played Command and Conquer 3 the game basically died when the number of active ladder players shrunk to below 10,000 due to the 1vs1 nature of the ladder. If 5-10% of the playerbase is online at any given time the number of people to play against is 260-520. The 5-10% of 5200 number is reinforced by going online with the demo and looking at the server list where I counted 360 people at 8am.

Don’t get me wrong I really want to play this game, I think its fun and its probably the perfect blend of action and strategy. I enjoyed the demo a lot but if the player base isn’t there to play against then I don’t really have much interest in investing money on the game. If the game doesn’t take off Massive should think about making the game free to play online with limited graphics so that the player base increases and makes the value added features of the game more appealing.

The multi-player aspect to the game appeals to me and I really want to try out the tug of war mode. Once you get used to the camera and can find a few people that know how to work together the game is a blast. If the user base increases to around 50,000-100,000 I will probably pickup the game but I don’t feel like paying 50 bucks to play on less than 20 active servers.

QuakeZero announced

Wednesday, August 8th, 2007

I think someone at id noticed how cool my domain name was. QuakeZero will be the official name of the next Quake Arena and it will be free!

We don’t want to create a game just for the hardcore players as it’s not broad enough of an audience, and we want to bring new players in, that’s why we’re doing QuakeZero and releasing it for free.

id Software claimed to have a goal of making the most balanced multi-player game possible, thats cool. They also want to make it accessible graphics wise so I wouldn’t expect any jumps in rendering technology. Its taken game developers awhile to figure out that only single player games can exclude people but multi-player games are all about the number of people that can play. More players means lower system requirements. Something I dont like is the jump to completive gaming means a tamer game so that it can be shown on TV. Luckily it sounds like it will be a feature that you can disable.

Read the interview with Marty Stratton.

Wrath of the Lich King Announced

Friday, August 3rd, 2007

I told you, official site is out.

If you want to follow Blizzcon and see some good pictures of the game you can find them on Joystiq. The game features 10 new zones and some much needed outdoor pvp. Along with hero classes.

The most interesting is the new inscription profession. The profession will let players customize individual spells and abilities in their spell book — to change the cooldown timer on a Fireball, for example, or alter the crit rate of a healing spell. This sounds a little overpowered and basically required unless the other professions allow similar bonuses.

The most celebrated will be the ability to change the way your character looks by changing hairstyles and the way they dance.

Wrath of the Lich King - World of Warcraft Expansion details

Thursday, August 2nd, 2007

I currently host the website for the top World of Warcraft PVP guild. I was in the guild myself and even participated in the CTF league and helped convince other teams to transfer to form the best pvp battlegroup. Many of the members from the guild were people I helped recruit. Team Pandemic was recently featured on CBS where they beat every team and placed first.

Coming from a top guild I think its refreshing how much the developers talk with the players in the top guilds. The PVP players give good insights into how the majority of players will be thinking in 1-2 months time. Its funny to hear about Paladin changes or Warlock nerfs months before they are announced.

Anyway the FAQ for the game was leaked and then taken down from a European Union site and then published by a German gaming site. The most interesting parts are:

  1. Death Knight Hero Class (starting at higher level, damage-dealing tank)
  2. Level cap increased from 70 to 80
  3. Siege weapons and destructible buildings in PVP

Normally I would brush this off as fake but it seems that the musicians at Blizzcon are going to be playing scores called ‘Northrend 1′, ‘Northrend 2′ and ‘Northrend 3′. There is also 3 trademark registrations at the USPTO.

First Patent (Game)
Word Mark WRATH OF THE LICH KING
Goods and Services IC 041. US 100 101 107. G & S: Entertainment services, namely, providing online computer games; providing computer games that may be accessed via a global computer network; and providing online information in the field of computer gaming entertainment

Second Patent (TCG / Goodies)
Word Mark WRATH OF THE LICH KING
Goods and Services IC 016. US 002 005 022 023 029 037 038 050. G & S: Comic books, strategy guides, trading cards, coloring books, adhesive stickers, rub-on transfers, notebooks, stationery-type portfolios, posters, greeting cards, calendars, instructional leaflets, manuals, advertisement boards of paper or cardboard, catalogues, photographs, art prints

Third Patent (Guides)
Word Mark WRATH OF THE LICH KING
Goods and Services IC 009. US 021 023 026 036 038. G & S: Computer game software and related instruction manuals and guides sold together as a unit; downloadable software for use in connection with computer games; interactive multimedia computer game program; mousepads

If you try to access the name on the official world of warcraft website with /wrath you get a 403 forbidden which means that it exists and is different than the 404 error the other strings I entered generated. All this information combined leads me to believe its this is the real deal. So without further ado here is the full English FAQ for the January 1, 2008 release of World of Warcraft: Wrath of the Lich King.

FAQ for World of Warcraft: Wrath of the Lich King

What are the features of the new expansion?

Wrath of the Lich King builds on the rich foundation established in World of Warcraft and The Burning Crusade, providing a wealth of new content for players to explore. The harsh, forbidding continent of Northrend, home of the Lich King and his undead minions, will be uncovered on the world map, and to contend with the new challenges found there, players will be able to advance to level 80, acquiring potent new abilities and talents along the way.

In addition, Wrath of the Lich King will introduce the death knight hero class to World of Warcraft. Once certain criteria are met, players will be able to create a new death knight character, which will start at a high level. Furthermore, player-vs.-player battles will reach a new level of intensity with the addition of siege weapons and destructible buildings, not to mention a new battleground. There will also be an abundance of new quests, dungeons, monsters, items, and recipes — as well as a new profession, inscription — for players to try out. The expansion will include some additional character-customization options for players as well. We’ll be going into more detail on all of these features in the months ahead.

How will the death knight class fit into the game?

The death knight combines martial prowess with dark, necromantic energies. Players might be familiar with the death knight from previously released Warcraft games — most recently, in the campaigns for Warcraft III: Reign of Chaos and the Frozen Throne expansion, the former paladin Arthas became a death knight and wreaked havoc across Azeroth and Northrend before fusing with the spirit of Ner’zhul to become the Lich King. The death knight is the first hero class in World of Warcraft; once certain criteria are met, players will unlock the ability to create a new death knight character, which will begin play at a high experience level. We’re currently exploring various options for how the death knight will play and the types of abilities at its disposal, and we’ll be revealing more information about this new class as we get further along in development.

Will the death knight have any abilities from previously released Warcraft games?

The way we portrayed death knights in past Warcraft games is certainly a source of inspiration, but we are still determining how best to capture that feel within the mechanics of World of Warcraft, and haven’t made any final determinations on specific abilities.

What role will the death knight play in groups and raids?

In general terms, the death knight can be considered a type of class that combines damage dealing and tanking, but naturally it will have an array of unique abilities as well.

What races will be allowed to play death knights?

We haven’t yet made a final determination about which races can be death knights. However, the class will be available to both the Alliance and the Horde.

Will there be additional hero classes in the future?

Yes, we do intend to add more hero classes in the future, but right now our focus is on the current expansion.

What is the story background of the expansion?

Players last visited Northrend in the Warcraft III expansion, when Arthas Menethil fused with the spirit of Ner’zhul to become the Lich King, one of the most powerful entities in the Warcraft universe. He now broods atop the Frozen Throne, deep in Icecrown Citadel, clutching the rune blade Frostmourne and marshaling the undead armies of the Scourge. In Wrath of the Lich King, the greatest champions of the Alliance and the Horde will do battle with the Scourge amid Northrend’s howling winds and fields of jagged ice, and ultimately face the Lich King himself.

Will players actually get to encounter Arthas himself?

Players will be skirmishing with the minions of Arthas from the moment they set foot on Northrend. He will be a constant presence as players progress through the expansion content — which will culminate in a showdown with the dread Lich King himself.

Can you discuss some of the new talents and abilities that will be available from level 70 to level 80?

As with character advancement up to level 70, players will gain access to an array of potent and exciting new abilities and talents as they make their way from level 70 to level 80. However, it’s still too early to get into specifics on these.

How long will it take to advance from level 70 to level 80?

We were pleased with the pacing from level 60 to level 70 in The Burning Crusade, and we intend to take a similar approach to pacing character advancement in Wrath of the Lich King. However, the specific amount of time that it will take players to reach level 80 will vary widely based on play style.

What can you reveal about Northrend?

The first area of Northrend we’re showcasing is the Howling Fjord, a region of grasslands overlooking massive cliffs at the southeastern edge of the continent. This, along with the Borean Tundra, is the front line of the war against Arthas, and players will come face to face with his minions as soon as they set foot on Northrend. Eventually, as players progress further, they will explore the Grizzly Hills, Dragonblight, and more. We’ll be showing off some of these new areas in the months ahead.

What’s the level requirement to enter Northrend?

Players of any level who have purchased the expansion can visit Northrend. However, all of the content is designed for players level 68 and up.

How many new dungeons will be in the expansion?

The first dungeon players will enter is Utgarde Keep, which is intended for five players around level 70. Utgarde is inhabited by the Vrykul, a Viking-like race bent on proving their strength to the Lich King, who will raise the most worthy of their warriors to serve him beyond the grave. We intend to provide a variety of dungeons comparable to that in The Burning Crusade and will be revealing more details about some of these in the months ahead.

Do you plan to continue with the 25-player model for raids?

Yes, we’ve been pleased with the tactics, intensity, and variety of the 25-player raid model, and plan to continue with it.

In what ways will players be able to further customize their characters in the expansion?

In addition to the numerous new character-customization options that will be available with all of the new weapons and armor added by the expansion, we’ll be offering some fun ways to alter both existing and new characters with regard to dances and hairstyles, but we’re not ready to go into more detail just yet.

What can you reveal about the new profession coming with the expansion?

Inscription allows the player to permanently enhance their spells and abilities and to create mysterious items of power to use, trade, and sell.

What can players expect with regard to player-vs.-player combat in the expansion?

Players will be able to take control of siege weapons and use them to destroy opposing buildings, adding a new layer of complexity to PvP battles. Naturally, we’ll be providing some fun places to put these new tools to good use, and we’ll be revealing more information about them in the months ahead, in addition to the new battleground content being added.

Can you give a sneak peek at the new recipes and items in the expansion?

There will be hundreds of new recipes and thousands of new items available, but we’re not ready to discuss specific examples just yet.

How many zones will be in the expansion?

Northrend will be roughly equivalent to Outland in terms of size and scope.

Will there be any new cinematic scenes?

Yes, our cinematics department is hard at work preparing a new intro movie for the expansion.

Release/Availability

Do you need to own the expansion to play with friends who have it?

There will be many aspects of the expansion that will be available to all players. However, in order to experience certain content, such as Northrend, or be able to play as a death knight, players must purchase the expansion.

Will there be an open beta test of the expansion?

We have not yet determined whether the expansion will require an open beta test. If we do decide to conduct a beta test, details will be posted on the official World of Warcraft website once we’ve gotten further along in the development process.

When will the expansion be released? How much will it cost?

We have not yet announced a release date for the expansion set. However, we expect to announce further details, including the release date and price, on our community website in the months ahead. Please stay tuned to [link] for more information.

Will there be a collector’s edition?

We have not yet made any determination about whether there will be a collector’s edition of Wrath of the Lich King. We’ll be announcing details such as this closer to release.

Will a Mac version be available simultaneously with the PC version?

Yes. As with all of our games, Wrath of the Lich King will be compatible with and optimized for both the Windows and Macintosh platforms.

What are the system requirements?

We’ll continue to ensure that the game is playable on a wide range of hardware. However, we have not made a final determination on the system requirements as yet.

Will the expansion be released globally at the same time?

We recognize that players throughout the world will be eager to experience all of the new content being added with Wrath of the Lich King, and we will make every effort to release the expansion simultaneously worldwide. However, there’s always the possibility that unforeseen circumstances could delay the launch in any given region. We’ll share the launch timing with players in each region as soon as the plans have been finalized.

What is the ESRB rating for the expansion?

The expansion has not yet been rated by the ESRB. However, we anticipate that it will receive the same rating that the original World of Warcraft received — “Teen.”

World in Conflict

Wednesday, July 18th, 2007

So World in Conflict open beta came out, you can sign up here and play for free. The game is probably the most fun I have had in a real time strategy game. There is no building or teching in this game, just all out brutal combat. Basically its the best part of any RTS. Losing because you chose to build a tank instead of upgrade something is never fun. Probably the most refreshing part of the game is that you get all the tools required to find a game and engage other people in combat in under a minute. Massive set a new standard for how a games menus should act. One of the most amazing parts of the game is the off map support abilities. You get everything. Paratroopers, nuclear weapons, artillery, a10 strikes, nalpam, carpet bombing. The graphics are lovely even on medium from nukes to napalm. I played so much that I was ranked #3 out of everyone playing online at one point.

I think the best thing the game has going for it is the team work element. Your teammates can work with you very easily. The game has built in voice chat and a menu system to request help or abilities at certain points on the map. WiC is so good that it made me not even want to complete the WCG qualifier. The tourament was by far the worst I’ve ever played in. It was a joke. 20% of the people who signed up played and then whoever was running it didn’t bother to advance people on to the next stage. I got an email 3 days after I was supposed to play the last game asking me to show up that night and play. Then the command and conquer 3 patch came out, which total fucked over the ladder. The game is draining on anyone that plays it. You have to deal with lag constantly. Who thinks that both players should get a disconnect? Not me. The disconnect problem is make worse by the fucking menu system thats tied to the frame rate of the OTHER player. You cant even quit a game in under 20 seconds. Who thinks that being able to take control of any unit, even your opponents isn’t worthy of a quick fix? I sure do. I’m never buying another Electronic Arts game again. I was going to praise the story line but I remember the only decent actor they had in the cut scenes was Kane and the 3rd campaign was 4 missions and just some jellyfish yelling at you.

World in Conflict isn’t without faults though. The most annoying thing is when you tell your infantry units to get inside a transport the game will select the transport when the first unit enters and then select the transport again when the last unit enters. Basically it makes you select it 3 times so if you want to tell another unit to do something you cant because it will tell the new unit you selected as well as the transport to move, canceling the infantry from getting in and unloading them again, aggravating. I think the camera system needs a little work too, its not as smooth as I’d like it while moving around the battlefield. The maps could be bigger too. They need more ambush points to hide infantry in and tanks behind. Its to easy for artillery to just pound known hiding spots, killing everything before you have a chance to fight. I also wouldn’t mind if the UI would allow you to force move everywhere if you couldn’t attack the unit you clicked on.

WCG US Open Qualifier

Monday, July 9th, 2007

The World Cyber Games US Open Qualifier for Command and Conquer 3: Tiberium Wars started today. I was matched up against interdependencY (S. Barnes). He played a great game and managed to cripple my main base mid game due to a large pitbull rush (What GDI player doesn’t pitbull rush in 1.05?) I didn’t play 100% and I made a few mistakes but I was able to recovery due to a early harassment took out his expansion and gave me a strong economy that won the game for me. I also counter attacked with my small force to cripple his unit production while he annihilated my construction yard.

If you are interested you can download the replay here: WCG Replay (Patch 1.05)

WCG Screenshot

You can track the results here. I play Oktoberfest (D. Chen) next and if I beat him I get to play the EADevEnder (G. Simon) who works for EA as the lead AI designer for CNC3.

All Protoss Units Revealed

Friday, June 22nd, 2007

The recent edition of PC Gamer revealed all the Protoss unis that will be included in the sequel to Blizzard’s smash hit Starcraft.

Protoss Units

  • Zealot
    Still equiped with psionic blades they have a new charge ability that enables them to near instantly close the distance to their enemy.
  • Stalker
    The dragoon 2.0. They can now blink anywhere within visual range.
  • Immortal
    The dragoon that kills tanks. They have a shield that deflects heavy weapons.
  • Colossus
    A four legged walker that can step over walls and is equipped with a beam cannon that tears apart infantry.
  • Phoenix
    A Standard aircraft that can activate an overload ability to discharge its weapons at all nearby units. Kind of like the deathblossum from The Last Starfighter.
  • Phase Prism
    Aircraft that is both a troop transport and a mobile pylon.
  • Warp Ray
    Flying beam weapon that increases its damage the longer it fires on a single target.
  • Mothership
    Superweapon that has three abilities, time bomb a missile shield, the cracker a beam out of Indenpendance Day an a black hole ability.
  • High Templar
    Templar 2.0 with the same psionic storm attack and a new forcefield ability that can trap or protect units.
  • Dark Templar
    Same as starcraft he has stealth and unrevealed special abilities.
  • Twilight Archon
    Original makes his return and is just as powerful.
  • Tempest
    The carrier makes its return with a shield that protects it from ground fire.
  • Soul Hunter
    Anti Infantry unit on a skateboard from Back to the Future. Every unit they kill adds another beam weapon to their firepower. They start with 1 beam weapon and can have as many as 3.
  • Reaver
    The artillery unit makes its return.

You can also check out the gameplay preview and the trailer on YouTube or visit Joystiq for their review.